TOM FORD - TUSCAN LEATHER
MATERIALS AND CLOTH SIM
Type: Path Tracing CGI
Client: Personal Project
Product: Tom Ford Tuscan Leather
Software: Blender, Unreal Engine, Photoshop & DaVinci Resolve Studio
I aimed to achieve a comprehensive render using Unreal Engine's path tracing. By integrating Substrate materials and cloth simulations generated in Blender, I created a cohesive visual aesthetic. I plan to further explore Blender's cloth simulation capabilities in future projects.
STILLS

BASIC PROCESS
Cloth simulation and finish.
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